For the people who make slot games

Make your next
slot game
your own.

Iterate on your Engine game’s artwork, sound and animations in a live preview. Shape every detail with your team, explore the math and put your AI agents to work.

7 days free. No card required.
Then €49 per editor / monthReviewers join free.

A look inside your next creative workspace

Meet ReelGrove.38 seconds · English narration & captions
Read the overview transcript

Your next slot game should feel like yours. Meet ReelGrove: a creative workspace for Engine studios. Start with example games, then shape the art, tune the sound, and bring your symbols to life in Animation Lab. Preview your changes as you work. Explore advanced math statistics and run frontend checks before your next build. Invite your team with the permissions each person needs. Connect your AI agents through scoped MCP tools. From the first idea to the final details, keep your studio moving. Make it yours, with ReelGrove. Explore reelgrove.net.

Real editors and example games. Generated demo artwork. Preview with test credits.

Real starters. Your art direction.

One visual world.
Two ways to play.

Engine’s Lines and Cluster examples, rebuilt with generated Ember artwork. These are actual game replays, showing the finished symbols and background in play.

Actual Engine Lines example replay with generated Ember gems, gold symbols and an atelier background; the final display shows a simulated $1 bet and $0.10 win.
01 / LINES STARTER

Ember Lines.

View full screenshot ↗
Actual Engine Cluster example replay with generated Ember artwork on a seven-by-seven board; the final display shows a simulated $1 bet and $0.20 win.
02 / CLUSTER STARTER

Ember Cluster.

View full screenshot ↗

Actual Lines and Cluster starter replays with generated Ember artwork. Demo credits only.

Your creative workspace

Create. Preview.
Keep refining.

Iterate on artwork, sound and animation with your game in view. Save a change, preview it in context and keep refining.

REELGROVE / ART LABACTUAL EDITOR CAPTURE
Actual Art Lab with three generated symbols saved to the Citrus Club Demo and displayed in its private preview. Actual Art Lab with three generated symbols saved to the Citrus Club Demo and displayed in its private preview.
Owned Demo · three saved symbol replacementsTest credits · no cash value
01 / ART

Make it unmistakable.

Replace a symbol or background. Auto reload brings your saved artwork into the private game preview.

02 / SOUND

Give every moment a voice.

Audition clips and tune your mix. Supported games pick up sound changes live for the next cue.

03 / ANIMATION

Bring your symbols to life.

Build rigs, shape keyframes and work with meshes, constraints and audio tracks. Animation Lab sits beside your other project tools.

Advanced math statistics

Know the odds.
See the whole picture.

Explore RTP, hit rate, variance and payout distributions from your published math. Compare modes, run session simulations and use calculators to estimate exposure and sample sizes.

Computed from the published weights. These are read-only reports of the source files. They describe the distribution; they do not establish deployed game behavior or submission approval.

Keep the gaps visible. This Demo has 23 passed checks, one publication-format failure and three manual reviews. Automated checks and remaining reviews are both part of the report.

Look beneath the surface

Every file.
A clearer picture.

Inspect your published frontend: its entrypoint, declared game identity, local resources and artwork registry. Each result stays tied to the project revision.

Computed from the frontend files. This Demo passes four static checks across 12 files. Refresh the report to inspect the current revision without running the game.

Browser verification still matters. Authentication, play, replay, layout and saved Lab replacements need separate browser execution. Static checks do not establish runtime behavior or submission approval.

A place to start. Room to make it yours.

From first idea
to your next game.

Start with an available approved template, then bring the people and details that make the project your own.

  1. 01

    Start a game.

    Create your studio and choose a template. Give the new project a name of its own.

    YOUR OWN PRIVATE COPY
  2. 02

    Find its character.

    Add artwork, bind sound cues and animate your symbols. Connect saved animations to supported game hooks.

    ART, SOUND & ANIMATION
  3. 03

    Make it better, together.

    Invite your team with the right permissions. Preview with test credits and review the details.

    PERMISSIONS & PRIVATE PREVIEWS
  4. 04

    Take your work with you.

    Capture an export of a supported game with its saved Lab settings. Download a standalone archive.

    SUPPORTED STANDALONE EXPORTS

Follow the first-project walkthrough

Template availability varies. Development examples and exports do not grant Engine submission approval.

A studio for your people

Different disciplines.
One shared project.

The work around the work, in one place. Invite your team, decide who can change what, and manage the editor capacity your studio needs.

The owner keeps full access and controls billing. Permissions describe access; tools are available where the current product supports them.

Connected to your workflow

MCP for
your agents.

Give your agents project tools for artwork, sound, motion and math. Let them inspect assets, apply supported changes, compare modes and run calculations or simulations through the scoped access you choose.

Project keys have scoped permissions and an expiry. Editing still follows your team’s current access and editor capacity.

Read the MCP developer guide

An example tool workflow

“Review the sound cues
and help me refine the mix.”

  1. 01
    Read the current projectproject_context
  2. 02
    Inspect cues and their saved levelssound_cues
  3. 03
    Apply a change with the observed revisionbind_sound

Illustrative workflow using real project tools. The guide covers setup, permissions and handling conflicting edits.

A closer look

Small details.
A bigger picture.

Two short tours of the creative work and the tools behind it. Watch with sound, or follow the on-screen captions.

See how to get started

Give your game its character.

Read the creative Labs transcript

The art sets the scene. The sound makes it land. The motion brings it to life. In ReelGrove, refine your artwork, tune your sound cues, and animate your symbols in one creative workspace. See the details come together. Make your next slot game your own. reelgrove.net.

Go deeper. Stay in control.

Read the project tools transcript

Great slot games need more than great artwork. Explore advanced math statistics. Check your frontend files. Give your AI agent scoped MCP tools for your project. Keep your team in control, with permissions for every discipline. Meet ReelGrove. A workspace built for Engine studios. reelgrove.net.

A straightforward studio plan

Seats for makers.
Room for reviewers.

Explore the complete creative workspace on your own for 7 days. Subscribe to invite your team, with an editor seat for each maker and free access for reviewers.

STUDIO PLAN7-day free trial
49per editor / month
after your free trial

Free reviewers. Because good feedback matters.

  • 7 days for the owner, 1 editor seat and all 7 starter games
  • Private projects and supported creative Labs
  • Role presets and custom team permissions
  • Test-credit previews and supported exports
  • Monthly billing. Cancel renewal at any time.

Each editor, including the owner, uses one seat per studio across all projects. Pending invitations are not charged.

Start your 7-day free trial

No card required. Team invitations become available when you subscribe.

A few things to know before you start

Built for Engine teams. ReelGrove is independent of Stake and Engine. Your company submits games through its own account.

From the Lab to your build. Inspect published math, check frontend files, and refine your artwork, sound and motion in the Lab. Edit game source and generate math locally, then bring rebuilt bundles back through Import build when it is enabled for your studio.

Your work stays yours. Supported exports include saved artwork, sound settings and supported game animation bindings. Exports keep working independently of ReelGrove. Template readiness and submission approval are separate.

Make room for your next idea

A good game starts
with your people.

Start your 7-day free trial